Infernoid Patrulea
FIRE 4

Infernoid Patrulea

  • Archetype:
  • Infernoid

  • ATK:
  • 1800

  • DEF:
  • 0

  • View:
  • 4068




Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 58
Deck 59

Infernoid Patrulea — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 59.3 · Meta: provisional
  • Primary role: Board breaker · Secondary: Starter

Why it scores here

Infernoid Patrulea converts the Infernoid engine into a 1800-ATK body and a once-per-turn destruction of a Spell/Trap, plus a Tribute-cost Graveyard banish on the opponent's turn. Its accessibility is strong because it appears in all 400 sampled decks, but the Special Summon condition (another Infernoid in hand or Graveyard and total Levels/Ranks of 8 or lower) and the no-attack rule after its destruction effect cap what it converts. Its 1800 ATK earns no points on its own, and the high inclusion rate is treated as consistent play, not intrinsic strength.

Axis scores

Axis Score Evidence
Accessibility 80 Special Summon from hand or Graveyard by banishing an Infernoid is a conditional route, and 400 of 400 sampled decks run it, so it is reliably live in the engine (observed, verified text).
Combo & Conversion 55 No recorded combos exist, so conversion rests on the text: one body plus a Spell/Trap destruction, short of a full board (inferred).
Resource Economy 45 The Graveyard banish is a Tribute-costed interaction and the destruction is a one-for-one, so there is no card advantage gained (verified).
Effect & Interaction 55 Once-per-turn Spell/Trap destruction and a Quick Effect Graveyard banish give soft, situational interaction rather than hard negation (verified).
Material Utility 50 A Level 4 FIRE Fiend is a clean generic material body, and its effect-negated state still leaves a 1800-ATK body (inferred from text).
Resilience & Flexibility 60 It works from hand or Graveyard and during the opponent's turn, but it depends on the Infernoid-in-hand/GY condition and the Levels check (inferred).
Deck-Building Efficiency 60 Its 1.57 average copies per deck and 1 to 2 typical copies across Infernoid lists keep the slot cost modest, with no garnet or lock beyond the summon restriction (observed).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Starter. Intrinsic ≈ 58, Deck ≈ 59.3, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliable Special Summon route from hand or Graveyard within the Infernoid engine, present in all 400 sampled decks
  • Once-per-turn Spell/Trap destruction that converts into a 1800-ATK body
  • Quick Effect Graveyard banish on the opponent's turn, usable as a Tribute-costed interaction
  • Generic Level 4 FIRE Fiend body that stays material-usable when its effects are negated

Weaknesses

  • Cannot be Normal Summoned or Set
  • Special Summon depends on an Infernoid in hand or Graveyard and on a total Levels/Ranks of 8 or lower
  • Cannot attack the turn its destruction effect is activated
  • Graveyard banish requires Tribute 1 monster as cost

Counters / choke points

  • No specific counter cards appear in the evidence; generic Spell/Trap or Graveyard interaction is not evidenced (speculation)
  • Opponent board pressure that raises the total Levels/Ranks above 8 blocks the Special Summon condition (inferred)

Best use

Board breaker and Infernoid engine body. Decks: Infernoid.

Evidence & gaps

  • Verified: Card text: Special Summon condition, once-per-turn Spell/Trap destruction with no-attack rider, and the once-per-turn Quick Effect Graveyard banish with Tribute cost; Decks: 400 of 400 sampled decks run it, average 1.57 copies, 93% in gameplay type 7; Usage statistics: 85.7% inclusion for the main Infernoid archetypes, typical copies 1 to 2
  • Observed: 400 of 400 decks include the card, with 51% in the Infernoid archetype and 20 distinct archetypes (largely Infernoid-named lists); Top partners are the Infernoid support cards at 89% to 100% co-occurrence
  • Inferred: Board breaker is the primary role, with Starter as the secondary role from the Special Summon engine body; Generic utility is capped at 45 because the archetype text is Infernoid-specific despite the 20 archetype count; Rules reliability is 65 because the Levels/Ranks condition and Quick Effect timing are fiddly
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed guide evidence is a single Duel Links snippet with no per-format power data usage statistics cover only three Infernoid archetypes











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